using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ExtraTurnSpell")]
	public class ExtraTurnSpell : Spell
	{
		public float m_WaitAnim => method_2<float>("m_WaitAnim");

		public string m_TurnText => method_4("m_TurnText");

		public string m_AnimName => method_4("m_AnimName");

		public bool m_DoTimeScale => method_2<bool>("m_DoTimeScale");

		public ExtraTurnSpell(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ExtraTurnSpell(IntPtr address)
			: this(address, "ExtraTurnSpell")
		{
		}

		public new void OnAction(SpellStateType prevStateType)
		{
			method_8("OnAction", prevStateType);
		}
	}
}
